I've been busy. Very busy. This will be a big post as a result, and I'm not even going to include most of the games I've played in the last few weeks. Most of them aren't so great anyway, either crushing wins or pathetic defeats, very little in the way of competitive play. I played in a local Open, which I had promised myself I wouldn't do (I usually don't have the energy after a week of work. I'm lucky to play my club games). I did okay...I only lost 7 points, though I did lose to a 1750 kid when I was dead tired Saturday night. The real mistake was not taking a bye that round. Here is one game from that event.
Kaufman-Rampley.pgn
My opponent is a really nice guy, a middle aged college professor, but as you might expect give his background he isn't the most theoretically cutting edge player. As such, I was really worried about creating winning chances, which I had to do to have any hope of salvaging the tournament. As you can see, he mixed up his move order a little and I whipped up a little attack. When the opportunity came to go into a winning ending however, I took it. He made me work for it, but I got him in the end. I also played a few club games, two of which I'll post to show you the difference between B-class and Expert level play, as if you didn't already know there was a stark divide.
Lopez-Rampley.pgn
Rampley-Font.pgn
Aldo Lopez is a really quality player, probably of master strength (he beat GM Rausis at the Turkey Bowl with black), and I again had trouble with him despite doing a lot of prep. Oh well. No shame in that one. I was glad I was able to handle Gary so easily. Which brings me to a problem I've had recently: winning with black against lower rated players.
It's a real issue in Swiss system tourneys. In the first round especially, you need to win and if you have black and an unambitious opponent, it can be hard. For example, last week I played a 1650 player I've beaten like 3 times in a row, but I had black. It was the first round, and I needed a win. The best I could do, however, was a draw. I was better the whole game, but he didn't risk very much and ably held the draw. I am actually thinking about adding a slightly sketch line (the Modern) to my repertoire just to make sure that lower rated players can't kill the game. I may yet do it. I just hate playing boring, non-theoretical lines of the Sicilian or Semi-Slav and having to take undue risks to create winning chances. Ah well. I usually win anyway, I just wish it didn't take so long.
So I've been playing okay lately, got up to just a hair over 1900, and I have gotten the chance to read a few books. I suppose I might as well review at least one of them:
Secrets of Creative Thinking: School of Future Champions 5, by Mark Dvoretsky
I try not to simply jump on bandwagons, but I have to say I really like the works of Dvoretsky. A few caveats: I'm not strong enough for all of them. I use his Endgame Manual a lot, but I can't solve the exercises 60% of the time (at best). He's very high level. That said, this book is not about tactics, or endings, or openings, but rather about how to think creatively. Like most Dvoretsky books, it's not really a book but rather a collection of lectures that were given at one time or another at his chess school. As such, there are many authors (some quite well known), and a diverse array of topics. These chapters are of varying utility. Most are excellent musing on the way decisions are made in chess, half advice and half philosophical debate. I like these the best. A few are more polemical, such as a book review of a Sanakoev games collection. On the whole, this is a very interesting book that I would recommend. Unlike most Dvoretsky books, this one could be enjoyed by a wide range of players of varying strength. The points are more intellectual than technical, and will be interesting to all.
So I suppose this wasn't really that long of a post, but I'm very drunk and I don't care to keep writing. For one thing, I have to keep deleting and retyping mistakes, which is tiring, and I have to work tomorrow. I will try to get back to posting more often. Peace out.
Showing posts with label Dvoretsky. Show all posts
Showing posts with label Dvoretsky. Show all posts
Sunday, December 13, 2009
Monday, May 18, 2009
And So It Goes...
A loss, and not only a loss. A really horrid, detestable loss. Losing a competitive game against an opponent who plays very well is one thing, just not showing up is another. The game I played in the last round at Margate was one of the most pathetic I've played in the last year, certainly my worst since coming to Florida. I simply didn't feel like working hard at the board, and I didn't work. At all. And I got rolled. Blunderville.
Veluz-Rampley.pgn
I did win a game against a strong A player, but it was marred by his being a dick and not resigning for many moves after being a piece down with no compensation.
Rampley-Rashas_0.pgn
So those are my recent games. I think I'm going to take a break from playing twice a week for a while. I need to recharge.
On another note, I was asked in a comment what has led to my recent rise in strength. I didn't want to answer in the comments, so here are the reasons I think I've been playing better:
1. Studying. I've been studying a great deal, and that helps. My opening repertoire is much more solid than most players my rating, and my endgames are coming along.
2. Working. Working is different than studying. Chess is math, not history. What I mean by that is that to be good at chess regurgitation is not required, or at least it is not the main thing. Playing chess, like doing math, is the process of solving problems. The problems are novel, but are usually similar enough that practicing solving problems will help you a great deal in you own games. To play chess is to analyze. Practice in analysis makes it easier to go deeper, and imprints patterns that act as shortcuts when you are trying to solve problems OTB.
3. Analyzing. Analysis is not just a question of solving tactical problems, but also looking at positions and analyzing possible moves for both sides. This part of my chess work is closely tied to opening study, as the positions I usually choose are transition positions between the opening and middlegame (though I need to look at middle-to-endgame transition positions more). Solitaire chess is a good exercise at this stage.
4. Critically assess your own thinking process. After analyzing my own games at length, I found that I often did not take enough time to look at my opponent's possibilities. This led to me getting surprised by his responses to my moves. Once I started looking more broadly at the other side's chances, as well as trying to figure out what his plans were, I started playing much more consistently. This has also helped my planning, as often if you are at a loss for a plan then prophylaxis is a good option. Dvoretsky has said that consistent prophylactic thinking bring steadiness to your play, and I agree. You will have to find the flaws in your own thinking process, these are just some examples of mine. This step probably did more to improve my results than anything else.
5. Time. I put in the time, played a lot of games, and really got a handle on how hard you have to work at the board. While natural talent plays some role in chess, it's not that big of a deal for most of us. We lose because people outwork us, both at home and OTB. If you want to get better, assess your play critically and work hard to fix your deficencies. Chess will give back to you what you put into it (like everything else in life).
6. I've never had a teacher, but I have had friends and traveling companions who were stronger than me, and I can tell you that having stronger players assess your play makes finding your weaknesses much easier. I would love to have a titled instructor, or even a USCF master. It can be done on your own, but it's harder.
So that's about it. Work on your openings (though not too much), analyze positions from different points in the game, solve problems, and take the time to really examine your thinking process. If you need some help getting started, www.chesscafe.com hosts a column by the excellent Dan Heisman called Novice Nook. Don't let the name fool you-it's a great column on thinking processes and everyone should read it. Go the Chesscafe archives and read them all. At the very least, they'll make you think. And for those of you who don't know why I've written all this mildly self indulgent prose, my rating has risen from ~1700 to ~1850 in about 6 months, and rose ~100 points the year before that, so I feel that I can pontificate just a bit about improvement at the class level. Can't help you make master though. Sorry.
Veluz-Rampley.pgn
I did win a game against a strong A player, but it was marred by his being a dick and not resigning for many moves after being a piece down with no compensation.
Rampley-Rashas_0.pgn
So those are my recent games. I think I'm going to take a break from playing twice a week for a while. I need to recharge.
On another note, I was asked in a comment what has led to my recent rise in strength. I didn't want to answer in the comments, so here are the reasons I think I've been playing better:
1. Studying. I've been studying a great deal, and that helps. My opening repertoire is much more solid than most players my rating, and my endgames are coming along.
2. Working. Working is different than studying. Chess is math, not history. What I mean by that is that to be good at chess regurgitation is not required, or at least it is not the main thing. Playing chess, like doing math, is the process of solving problems. The problems are novel, but are usually similar enough that practicing solving problems will help you a great deal in you own games. To play chess is to analyze. Practice in analysis makes it easier to go deeper, and imprints patterns that act as shortcuts when you are trying to solve problems OTB.
3. Analyzing. Analysis is not just a question of solving tactical problems, but also looking at positions and analyzing possible moves for both sides. This part of my chess work is closely tied to opening study, as the positions I usually choose are transition positions between the opening and middlegame (though I need to look at middle-to-endgame transition positions more). Solitaire chess is a good exercise at this stage.
4. Critically assess your own thinking process. After analyzing my own games at length, I found that I often did not take enough time to look at my opponent's possibilities. This led to me getting surprised by his responses to my moves. Once I started looking more broadly at the other side's chances, as well as trying to figure out what his plans were, I started playing much more consistently. This has also helped my planning, as often if you are at a loss for a plan then prophylaxis is a good option. Dvoretsky has said that consistent prophylactic thinking bring steadiness to your play, and I agree. You will have to find the flaws in your own thinking process, these are just some examples of mine. This step probably did more to improve my results than anything else.
5. Time. I put in the time, played a lot of games, and really got a handle on how hard you have to work at the board. While natural talent plays some role in chess, it's not that big of a deal for most of us. We lose because people outwork us, both at home and OTB. If you want to get better, assess your play critically and work hard to fix your deficencies. Chess will give back to you what you put into it (like everything else in life).
6. I've never had a teacher, but I have had friends and traveling companions who were stronger than me, and I can tell you that having stronger players assess your play makes finding your weaknesses much easier. I would love to have a titled instructor, or even a USCF master. It can be done on your own, but it's harder.
So that's about it. Work on your openings (though not too much), analyze positions from different points in the game, solve problems, and take the time to really examine your thinking process. If you need some help getting started, www.chesscafe.com hosts a column by the excellent Dan Heisman called Novice Nook. Don't let the name fool you-it's a great column on thinking processes and everyone should read it. Go the Chesscafe archives and read them all. At the very least, they'll make you think. And for those of you who don't know why I've written all this mildly self indulgent prose, my rating has risen from ~1700 to ~1850 in about 6 months, and rose ~100 points the year before that, so I feel that I can pontificate just a bit about improvement at the class level. Can't help you make master though. Sorry.
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Tuesday, May 5, 2009
A Relatively Smooth Little Win, and Two Book Reviews
Okay, I made one blunder, but luckily it was late enough and I was winning by a large enough margin that I held on anyway. The game was an offbeat Sicilian. My opponent played too slowly and I was able to establish a dominant position. As quite often happens, once he realized he was constricted he lashed out reflexively without checking the variations thoroughly enough. I obtained a better ending, increased my advantage, blundered, but was still able to convert my smaller advantage into a win. Here's the game:
Rudensky-Rampley.pgn
Not such a riveting affair, but I take wins where I can get them. In other chess news, I will not be going to the Space Coast Open since I still don't have a job and really shouldn't spend money on tournaments. Luckily I still get some free books, so here are a couple of book reviews:
Playing the Queen's Gambit, a Grandmaster Guide by Lars Schandorff,
This is a very high level manual for how to handle the white pieces vs. various black defenses to the Queen's gambit. I got this book to shore up my repertoire since many of the lines I play are covered. These include the Modern Exchange line in the QGD, the 6.Ne5 lines in the Slav, and Bg5 versus the Semi-Slav. There is also coverage of 3.e4 in the QGA which I don't play but might take up, as well as a section on less popular lines like the Albin and Baltic. The Chigorin is given it's own section, which is probably appropriate given how its popularity has increased recently. The Tarrasch has a stand alone chapter, as does the highly fashionable a6-Slav.
The book is organized in the complete game format, which I prefer, and there is a good mix of prose and variations. As this is a book aimed at higher level players however, the prose is not as explanatory as you might find in a 'Starting Out' book. Generally the author will give a 5-10 move variation with only a few comments as to why a certain move was played and to describe the underlying concept. This is exactly the level I want in an opening book, but may not be enough for some.
The variations are generally not too long, though as Schandorff has opted for a main line repertoire they can become very complex. This is not a book to get if you simply want a playable middle game and are happy to let black equalize as long as you retain play as white. The purpose of playing these lines is to get positions where white has a real chance of being better out of the opening, and to put serious long term pressure on the second player. That cannot be done playing the Colle (sorry Colle people. Please don't leave a ton of analysis in my comments. The Colle is playable but equal).
Schandorff's style is conversational without being too chatty. Many correspondence games are cited, and there appears to be a lot of original analysis. I was little surprised not to see Chess Publishing listed in the bibliography, but other than that all the major periodicals and books were used.
I like this book a lot, but I cannot recommend it if you are just starting to play the Queen's Gambit. For that purpose, Everyman has two good introductory texts that I can think of, one by Chris Ward entitled 'Play the Queen's Gambit' and of course John Cox's wonderful 'Starting Out: 1.d4' which is hardly a starting out volume at all and of the two is the more theory heavy. If you are however an experienced player of the Queen's Gambit, Schandorff's book is an excellent resource to help your understanding of the critical lines and a valuable update to some rapidly changing theory. I have in mind the Anti-Moscow Gambit and the a6-Slav when I make that statement. Don't buy this if you're under 1700. If you're over that, give it a whirl. I don't think you'll be disappointed.
Dvoretsky's Endgame Manual, Mark Dvoretsky
There's not much I need to say about this book. The reviews have been uniformly stellar, and after working with this volume I can only agree. The material is well explained, and the presentation order is very logical and facilitates learning.
Oh, and it's really, really hard. Really. Really. Difficult.
That's not to say the concepts are hard to grasp. In fact the opposite is true; Dvoretsky's writing is clear and his jargon is kept to a minimum. When he does invent a term, such as 'mined squares' to describe squares your king cannot go to in pawn endings, his inventions are easy to digest and remember. What always kills me about Dvoretsky books is that he is one of the few authors who really does write only for masters. The exercises in this book are exceptionally difficult, requiring calculation powers way beyond my abilities. Dvoretsky books are definitely aspirational rather than practical for most of us, but that doesn't mean we can't improve by trying to solve the problems he sets forward. If nothing else, they force us to go beyond our usual variation threshold which hopefully will improve our calculation abilities.
So I guess the bottom line is, get this book, work through it, and try the exercises. Don't give up easily, but don't feel too bad if you can't solve them. They are extremely hard, and unlike many problems grasping the key ideas does not make the problem easy. These are not the sort of puzzles where you say 'oh, the knight's hanging after sacrificing the pawn, duh' and then the variations are easy to work out. These are the sort of puzzles where you say 'oh, if I move my king backwards in this complex pawn ending then 8 moves down the line after an only semi-forced series of exchanges, I think I'll have the opposition which may be enough to pick up the additional pawn and win by one tempo another 9 moves forward'. This is a book for the very serious player who is willing to endure a lot of headache and suffering, but who is committed to getting better. This book and these terribly hard problems will help you improve if you put in the work. Not great for the casual player, but a must for anyone who want to reach expert or master.
One final note, concerning FIDE's proposed changes to the K-factor. For those who don't know, the k-factor determines how much your rating changes with each win or loss. FIDE is thinking about doubling the k-factor, which would mean that when you lose you drop twice as many points as under the current system. The argument is that by increasing the k-factor you would make ratings a more accurate predictor of future performance in the near term. Rating guru Jeff Sonas has presented quite a bit of statistical evidence supporting the increase in the k-factor.
Of all the arguments for and against the change, one I haven't heard that often is that increasing the k-factor might reduce some of the gridlock at the top of the rating charts. It seems to me (totally off the cuff, no stats to prove it) that of the top 20 probably 10-12 of them are always there, even when their performances seem a bit lackluster. This increase would create more turnover at the top, which might put more players in the super-tournament and world championship mix. I get really tired of seeing Peter Leko and Peter Svidler draw 3/4 of their games at Linares every year. While it's true they are strong enough to draw often, I'd like to see players who take a little more risk (and thus could expect the commensurate payoff in rating points under the new system). In my humble opinion, anything that can be done to make the ratings system more dynamic is good. I personally think live ratings are the way to go, but FIDE will never go for that. Way too logical. Plus, it would be harder for FIDE to game the system for their favorite players. Did I just say that? I guess I did. Peace.
Rudensky-Rampley.pgn
Not such a riveting affair, but I take wins where I can get them. In other chess news, I will not be going to the Space Coast Open since I still don't have a job and really shouldn't spend money on tournaments. Luckily I still get some free books, so here are a couple of book reviews:
Playing the Queen's Gambit, a Grandmaster Guide by Lars Schandorff,
This is a very high level manual for how to handle the white pieces vs. various black defenses to the Queen's gambit. I got this book to shore up my repertoire since many of the lines I play are covered. These include the Modern Exchange line in the QGD, the 6.Ne5 lines in the Slav, and Bg5 versus the Semi-Slav. There is also coverage of 3.e4 in the QGA which I don't play but might take up, as well as a section on less popular lines like the Albin and Baltic. The Chigorin is given it's own section, which is probably appropriate given how its popularity has increased recently. The Tarrasch has a stand alone chapter, as does the highly fashionable a6-Slav.
The book is organized in the complete game format, which I prefer, and there is a good mix of prose and variations. As this is a book aimed at higher level players however, the prose is not as explanatory as you might find in a 'Starting Out' book. Generally the author will give a 5-10 move variation with only a few comments as to why a certain move was played and to describe the underlying concept. This is exactly the level I want in an opening book, but may not be enough for some.
The variations are generally not too long, though as Schandorff has opted for a main line repertoire they can become very complex. This is not a book to get if you simply want a playable middle game and are happy to let black equalize as long as you retain play as white. The purpose of playing these lines is to get positions where white has a real chance of being better out of the opening, and to put serious long term pressure on the second player. That cannot be done playing the Colle (sorry Colle people. Please don't leave a ton of analysis in my comments. The Colle is playable but equal).
Schandorff's style is conversational without being too chatty. Many correspondence games are cited, and there appears to be a lot of original analysis. I was little surprised not to see Chess Publishing listed in the bibliography, but other than that all the major periodicals and books were used.
I like this book a lot, but I cannot recommend it if you are just starting to play the Queen's Gambit. For that purpose, Everyman has two good introductory texts that I can think of, one by Chris Ward entitled 'Play the Queen's Gambit' and of course John Cox's wonderful 'Starting Out: 1.d4' which is hardly a starting out volume at all and of the two is the more theory heavy. If you are however an experienced player of the Queen's Gambit, Schandorff's book is an excellent resource to help your understanding of the critical lines and a valuable update to some rapidly changing theory. I have in mind the Anti-Moscow Gambit and the a6-Slav when I make that statement. Don't buy this if you're under 1700. If you're over that, give it a whirl. I don't think you'll be disappointed.
Dvoretsky's Endgame Manual, Mark Dvoretsky
There's not much I need to say about this book. The reviews have been uniformly stellar, and after working with this volume I can only agree. The material is well explained, and the presentation order is very logical and facilitates learning.
Oh, and it's really, really hard. Really. Really. Difficult.
That's not to say the concepts are hard to grasp. In fact the opposite is true; Dvoretsky's writing is clear and his jargon is kept to a minimum. When he does invent a term, such as 'mined squares' to describe squares your king cannot go to in pawn endings, his inventions are easy to digest and remember. What always kills me about Dvoretsky books is that he is one of the few authors who really does write only for masters. The exercises in this book are exceptionally difficult, requiring calculation powers way beyond my abilities. Dvoretsky books are definitely aspirational rather than practical for most of us, but that doesn't mean we can't improve by trying to solve the problems he sets forward. If nothing else, they force us to go beyond our usual variation threshold which hopefully will improve our calculation abilities.
So I guess the bottom line is, get this book, work through it, and try the exercises. Don't give up easily, but don't feel too bad if you can't solve them. They are extremely hard, and unlike many problems grasping the key ideas does not make the problem easy. These are not the sort of puzzles where you say 'oh, the knight's hanging after sacrificing the pawn, duh' and then the variations are easy to work out. These are the sort of puzzles where you say 'oh, if I move my king backwards in this complex pawn ending then 8 moves down the line after an only semi-forced series of exchanges, I think I'll have the opposition which may be enough to pick up the additional pawn and win by one tempo another 9 moves forward'. This is a book for the very serious player who is willing to endure a lot of headache and suffering, but who is committed to getting better. This book and these terribly hard problems will help you improve if you put in the work. Not great for the casual player, but a must for anyone who want to reach expert or master.
One final note, concerning FIDE's proposed changes to the K-factor. For those who don't know, the k-factor determines how much your rating changes with each win or loss. FIDE is thinking about doubling the k-factor, which would mean that when you lose you drop twice as many points as under the current system. The argument is that by increasing the k-factor you would make ratings a more accurate predictor of future performance in the near term. Rating guru Jeff Sonas has presented quite a bit of statistical evidence supporting the increase in the k-factor.
Of all the arguments for and against the change, one I haven't heard that often is that increasing the k-factor might reduce some of the gridlock at the top of the rating charts. It seems to me (totally off the cuff, no stats to prove it) that of the top 20 probably 10-12 of them are always there, even when their performances seem a bit lackluster. This increase would create more turnover at the top, which might put more players in the super-tournament and world championship mix. I get really tired of seeing Peter Leko and Peter Svidler draw 3/4 of their games at Linares every year. While it's true they are strong enough to draw often, I'd like to see players who take a little more risk (and thus could expect the commensurate payoff in rating points under the new system). In my humble opinion, anything that can be done to make the ratings system more dynamic is good. I personally think live ratings are the way to go, but FIDE will never go for that. Way too logical. Plus, it would be harder for FIDE to game the system for their favorite players. Did I just say that? I guess I did. Peace.
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